Infinite Undiscovery Review

Introduction:
The moon is chained. Monsters terrorize the free and a tyrannical order of knights seeks to destroy everyone. The only thing that stands between this world and certain destruction is an unlikely group of hero’s and a look-a-like to a living legend.
Gameplay:
Real time combat – when I heard this I immediately thought of games such as Kingdom Hearts and dot Hack, and this game definitely has some fast paced combat. It’s so fast that you don’t even have time to go into your menu to heal yourself. If you are at that point where you need to use a potion; by the time you can navigate to it you are dead. The AI of your comrades is questionable, considering the monster has ~100 hit points remaining but they decide to all hit it with their most powerful attack instead of using a quick normal attack (thus consuming valuable mana points). Though, in the end, this can be forgiven because of some of the commentary that the cast provides.
Eventually, like all RPGs, you will find yourself just using the same moves over and over. For a while, at least, this new combat system works and you can use almost all of the colorful cast. The characters can also get up to level 200!
Bosses: every RPG has epic boss fights, right? Well, this game just has a bunch of them and if by epic you mean ridiculously easy or stupidly hard, then that hits the nail on the head. With 200 levels of grinding you’d think that the game would take a long time to finish, but the main quest is only ~20 hours. However, there are tons of things to do on the side. After you finish the main dungeon there is a bonus dungeon, and thats where your characters and skill will eventually be tested by even more bosses, loot and powerful enemies.

Undiscovery tries really hard to be innovative, but it eventually falls flat on its face and its innovations seem to hinder more than help. The game tries to do too many things at once and as a result ends up doing several of them poorly. While it does manage to do a few things well, the game could have been so much better than it was.
Extras:
Story, Story, Story – isn’t that the reason most people play RPGs? Infinite Undiscovery’s story is not lacking; it is quite good and one of the better things about the game. Though it starts off slow, after the first few hours its moving along at a clip familiar to most RPGs if not faster than on average. The game does not feature play on Xbox Live.

Conclusion:
In the end, Infinite Undiscovery is a bit of a let down. The story is above average when compared to other 360 RPGs, but the combat and some of the sub systems are lacking. While the game is ok it could have been so much better, and this has to be the biggest complaint about it. We expect better things from companies that have already proven themselves the way Square Enix and Tri-Ace have in the past. The game is a rent if you’re into RPGs. If you are not, do not look this way unless you have money to burn.
Score: 6.0
2 comments
Good review Jolly – having a hard enough time swallowing Fable 2 – I’ll pass on this one. Saving my patience for Fallout 3. I just can’t get into anything much besides FPS – maybe it’s an adult ADD thing! lol
Yeah, Fable 2 was a huge let down. Fallout 3 is pretty good so far, rather frustrating at times though, b/c its genuinely challenging. That is also refreshing though.